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Sayonara wild
Sayonara wild




sayonara wild

I had never interpreted songs in this way before, and it was often a challenge to find a unique expression for each track, while keeping the integrity of Jonathan’s originals. I would take that song and rework it into an electronic version that fit the game’s aesthetics. He would write and record something, then send the guitar and vocal stems to me. I worked super closely with Simon Flesser from Simogo, and we had discussions about almost every section and transition in every level, making countless iterations over the course of the project.Ī third of the songs were first written by the super talented Jonathan Eng, on his guitar. In a game where music takes center stage, as the main composer and sound effects designer, I had to focus a lot on quality and also learn a lot about producing pop music! There was also a lot of back and forth work to balance music with game play and visuals to get it to a point where we felt like they were working together and taking turns to lead the game forward. Sayonara Wild Hearts is by far the craziest, hardest, and most challenging (but at the same time most fun and rewarding) project I have ever worked on-I’ve never leveled up so much during a project before. It’s been a four-year-long journey in something that started out in a completely different direction than where it ended. Super sweet 12″ double vinyl release from the great folks at iam8bit

sayonara wild

It’s also available for a limited time as a

sayonara wild

ITunes/AppleMusic, Spotify, Youtube Music, Pandora, Amazon, Google Play Music, Deezer It’s available on Nintendo Switch, Playstation 4 and Apple Arcade. If you like the trailer, definitely check it out! What makes it different is the way everything is interwoven with the music. Basically a rail-shooter/racer with timed button presses and changing game mechanics set in an environment where everything unfolds and evolves with the music. It’s an interactive music video that plays like an arcade action game. I feel really lucky that I got to work on this project with my good friends at Simogo-such a talented and experienced team, and such a unique idea for a game.






Sayonara wild